

Who's in the Game?: Identity and Intersectionality in Classic Board Games
by Terri Toles Patkin, Matthew Wilhelm Kapell
282 pages2020McFarland & Company, Incorporated PublishersISBN 9781476676913
About this book
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
Publication Details
- Publisher
- McFarland & Company, Incorporated Publishers
- Published
- 2020
- Pages
- 282
- ISBN
- 9781476676913
- Language
- en
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