

Dragons of Light
1985Tactical Strategy RulesISBN 9780880380935
About this book
Far removed from the battlefields of Ansalon, the island of Ergoth has become a refuge for the Elven Peoples. Here the haughty Silvanesti of the east, the friendly Qualinesti of the west, and the wild, native Kagonesti dwell in a fragile, uneasy peace.
This peace is shattered by the arrival of your band of adventurers, bearing the shards of the dragonlance and the power of the Dragon Orb of Icewall. Will the pitfalls of conflicting elven nations ensnare you? Can you escape across the wilds of Ergoth to the outpost of the Solamnic Knights, evading the wild elves in your path? Will you discover the secret of Huma’s Tomb and find the final resting place of the dragonlances of old?
“Dragons of Light” is the sixth in the series of DRAGONLANCE™ adventures for use with the ADVANCED DUNGEONS & DRAGONS® game system and continues the Second Book of the DRAGONLANCE saga. You can play this adventure by itself, or as part of the grand quest that spans the entire DRAGONLANCE story.
An adventure for Character Levels 7-9
Publication Details
- Publisher
- Tactical Strategy Rules
- Published
- 1985
- ISBN
- 9780880380935
About Unknown Author
Jeff Grubb (born August 27, 1957) is an author of novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings and contributions to Dragonlance and the computer game Guild Wars Nightfall (2006).
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